Reach a summit before anyone else. Each turn you roll four dice and pair them into two sums. Advance or place temporary climbers on the matching columns, then decide whether to stop and lock in progress or keep rolling.
Core Rules
You have only three temporary climbers each turn.
If no pairing can use at least one sum, you bust and lose all temporary progress.
Stopping converts temporary climbers to permanent markers.
Reach the summit and stop to claim that column permanently.
Strategy Tips
Middle columns appear more often but are taller. Edge columns are rare but short.
Stop when you reach a summit or make big gains in a single turn.
Spread climbers across common columns to reduce bust risk.
Settings
Settings and win stats are stored locally in your browser. Use Clear Local Data to remove them.
New Game
Game Setup
Choose player count and AI personalities. Player 1 is always human.